That’s partly because of the level of fan service employed in setting some levels in familiar locations (or some you heard in passing, like Kessel) or having the Millennium Falcon turn up halfway through a mission, but also because it’s so simple an arcade shooter that it's aged pretty well. I only ever played it on PC, and for someone watching the Star Wars Special Edition VHSs every day in 1999, Rogue Squadron blew me away.
In the late '90s I was obsessed with Star Wars games-I think I still have a PC Gamer demo disc containing only Star Wars game demos that I played again and again for about two years-and Rogue Squadron is weirdly one of those titles considered an N64 game before a PC game, even though it came to PC first in North America. It’s still a brilliant shooter, featuring every Rebel spaceship with their own differences in sound design and feel (except the poor old B-Wing). When Rogue Squadron landed on GOG, I played through over half of it in one night. The neatest touch, which I've heard everyone bring up when discussing this game, is the comical windscreen wipe effect on your helmet that kicks in whenever its gets dirty or damaged. With decent dialogue and voice acting, too, it's still easy to recommend now. You can order them around with simple presses of the F button, prodding them towards highlighted parts of the environment to blow things up, converge on a single enemy, or take control of an area. If the prequels were more like this, you might even have enjoyed them.Īfter an extremely effective opening sequence where you watch the creation of your clone captain in first person, you're put in control of a squad of clone specialists. While Republic Commando looks a bit rough these days, it's refreshing to see that era of Star Wars executed with the right adult (but not too serious) tone.
Visitthe latest updates.Ī few weeks ago when the first floor plans of E3 were revealed, \”LucasArts Wii U MMO\” was listed, now in this press release it doesn\’t mention MMO, but its not too far out there to imagine how it could work.This light tactical FPS is one of the most enjoyable games to come out of the Clone Wars/Revenge of the Sith era, which is mostly remembered for disposable PS2 nonsense like Racer Revenge and Bounty Hunter. More details about Star Wars 1313 will surface in the coming months. We are committed to bringing the best gameplay experience and visual fidelity to life and I truly believe the work we are showcasing at E3 will speak for itself.” “ Star Wars 1313 dives into a part of the Star Wars mythos that we’ve always known existed, but never had a chance to visit. “We’re excited to share one of the projects LucasArts has been hard at work developing,” said Paul Meegan, President, LucasArts. Star Wars 1313 emphasizes epic set pieces and fast-paced combat with a hero who uses human skills and gadgets, rather than supernatural Force powers, to make his way through this dangerous world.
Named for Level 1313, a ruthless criminal underground deep below the surface of the planet of Coruscant, the game puts players in control of a deadly bounty hunter as he uses an arsenal of exotic weaponry to hunt down his marks and uncover the truth surrounding a criminal conspiracy. A third person cinematic action adventure game, Star Wars 1313 will bring to life the Coruscant underworld, the most dangerous place in the Star Wars™ galaxy. As players take control of a lethal bounty hunter in a never-before-seen dark and mature world, Star Wars 1313 introduces an integrated development approach by bringing together great artists across the Lucasfilm organization, including LucasArts, Industrial Light & Magic, Lucasfilm Animation Ltd.
The game will make its formal debut at the 2012 Electronic Entertainment Expo in Los Angeles June 5-7. company, announced today a new internally developed videogame franchise, Star Wars 1313™.
SAN FRANCISCO, Calif – – LucasArts, a Lucasfilm Ltd. Could this be LucasArts mystery Wii U project?